With nowhere to go, these souls of the dead haunt the lost tunnels or ruins of Moscow for eternity, forever forced to live out their last moments over and over again. In general, ghosts bear a strong resemblance to the "blast shadows" created when a nuclear bomb explodes and burns an outline of a body caught in that blast onto a wall or other surface. Ghosts can only be seen and avoided when using the flashlight, and even then, visually, ghosts appear faint. Ghosts are dangerous yet mostly inert and non-hostile entities, capable of damage upon listening to the sound of them in pipes, or capable of killing upon physical contact. We were also disappointed that the challenging Ranger Mode is only available in the special edition version of the game – arguably it's the way Last Light should be played, but a lot of people are going to miss out by buying the regular edition instead.The exact nature of ghosts is unknown, but as far as can be determined, they appear to be of supernatural origin. There are some awkward boss fights and a completely tasteless section mid-way through the game involving the famous Bolshoi ballet doesn't fit the tone of the game at all. You're often forced for enemy NPCs to finish their lengthy conversations before they begin their patrols, making it impossible to progress without setting off alarms. It's absorbing and looks fantastic, but Last Light isn't perfect – it's a very linear game that plays heavily on its set-pieces. There are also plenty of hidden caches for you to uncover, which usually hide the military grade ammunition used as currency – although you can of course load them into your weapons for a damage boost. Headphones or a good surround sound setup are a must, as the background audio ramps up the tension in some of the later stages once your NPC companions have left you alone in the Metro's abandoned tunnels. Each one has many lines of dialog, so it pays to take these quieter moments at your own pace to get some background on your situation. If you turn on Ranger mode at the start of the game, the HUD disappears completely, although this also hides the control hints at the start of the game so it's best to familiarise yourself with the controls first.Įven in the normal mode, where you get a small HUD listing your ammunition reserves, Last Light is incredibly immersive – the Metro tunnels are filled with NPCs that go about their routines around you. It looks even better because your view isn't obscured by an immersion-breaking HUD – your gas mask cracks and fogs when it's time to swap air filters, your weapons have magazines that let you see how many bullets you have chambered at a glance and you have to physically pull out a map to see where your next objective is. Considering the small Ukrainian development team allegedly had to smuggle development kits across borders and resort to mobile generators when the national power grid failed over the winter, it's incredible that they have managed to create a game that looks better than some of this year's multi-million dollar blockbusters. The lighting effects are truly next generation, casting accurate shadows and illuminating rooms with stunning levels of detail. As you might expect for a game set mostly underground, Last Light is a dark game that's best played with the lights off, but even in the gloom it looks fantastic.
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